![]() ![]() Get:10 bionic-updates/main armhf Packages Get:9 bionic-security/universe armhf Packages Get:8 bionic-security/universe arm64 Packages Get:7 bionic-security/main arm64 Packages Get:6 bionic-security/main armhf Packages Can you re-run the script, selecting only gl4es, and post the install.log ![]() And I'd like to be able to play extremetuxracer and supertuxkart if possible. Next month I'll make a video about the RK3399's with desktop use with your media script. Here's what it looks like with glrun, everything's scrabled. GrandPrixManager: Loading Grand Prix files from /home/nicod/.local/share/supertuxkart/grandprix/ GrandPrixManager: Loading Grand Prix files from /usr/share/games/supertuxkart/data/grandprix/ irr_driver: Using the fixed pipeline (old GPU, or shaders disabled in options) Graphics: Can not find version for '2.0 gl4es wrapper 1.1.1' 'GL4ES wrapper' - ignored. ![]() IrrDriver: OpenGL version string: 2.0 gl4es wrapper 1.1.1 IrrDriver: OpenGL renderer: GL4ES wrapper Here's the output when using glrun supertuxkart Most important will be : libGL error: unable to load driver: rockchip_dri.so SharedGPUObjects: Hardware Skinning enabled, method: TBO, max bones: 1024 ShaderBasedRenderer: Preloading shaders. GLDriver: ARB Pixel Buffer Object Present GLDriver: ARB Explicit Attrib Location Present GLDriver: ARB Uniform Buffer Object Present GLDriver: ARB Texture Compression RGTC Present GLDriver: EXT Texture Compression S3TC Present GLDriver: ARB Multi Draw Indirect Present GLDriver: AMD Vertex Shader Layer Present IrrDriver: OpenGL version string: 3.3 (Core Profile) Mesa 18.2.8 IrrDriver: OpenGL renderer: llvmpipe (LLVM 7.0, 128 bits) LibGL error: failed to load driver: rockchip LibGL error: unable to load driver: rockchip_dri.so translation: Language 'English (United States)'. translation: Env var LANGUAGE = 'en_US.UTF-8'. I get the message OpenGL: OpenGL version is too old! I'm trying to make some Linux games to work well on the NanoPi M4. If anyone has more info on what works well, and how to improve things. On Android you can play playstation and n64, and many more games that run perfect. They`ve got Meveric who does an amazing job optimizing games for the Odroids. If the Odroid N1 would have been sold, then the situation would have been a lot better. That`s a lot less poweful board, but better optimized games. You can even play most on the Odroid C2, a lot better than now on the RK3399. Many of the Linux games work ok, but they all need optimization. Here again we need drivers and cores made for the RK3399. With RetroArch the 8-bit and 16-bit consoles run perfect. ![]() I can say that DosBox works great, so thousands of games there. It should be very able, but we need the right persons for that to do some work. I thought about it to open a threat here for that. I am slowly gathering info on gaming on the rk3399 on Linux. I suppose it would need gl drivers, and be recompiled for it to run in 1080p without a hitch. Is any one else playing Assaultcube what settings are you finding optimize the RK3399? The problem is that your else clauses are nested, when they should be outside their respective if clauses.Is this because the bots are limited to a single CPU thread? and would therefore work better on larger Intel single or dual chips? Std::cout " " << sHealthStatus << " <- " << std::endl << std::endl If(UpdateOnNextRun || clock() - timeSinceLastUpdate > 5000 ) GameStatus = "AssaultCube Ready To Hack" GameStatus = "Failed to open process for valid handle" If(hProcHandle = INVALID_HANDLE_VALUE || hProcHandle = NULL ) OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcID) GetWindowThreadProcessId( hGameWindow, &dwProcID) HGameWindow = FindWindow(NULL,LGameWindow) Try something more simple." etc etc // Youtube Console Trainer Tutorial - Trainer for Assault CubeīYTE AmmoValue = Harsh criticism welcome, including those "you're jumping too ahead of yourself. I'm using Orwells Dev C++ and have NO idea where I've gone wrong. So I'm following a Youtube tutorial on making a simple external hack for Assault Cube. ![]()
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